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Exploremap Interfase Informática - Desde Argentina para el Mundo

**Explore Map**, by Thomas Voigt

Another PDK spinoff!

Current version: v1.0 (first public release)

 

Explore Map will create individual xyplan.dat files for each specified

player. Explore map will 'hide' planets that the player has not yet

'seen'. Making universe exploration more inventive a scenerio. As players

fly out into space they will 'see' new planets. These are updated to each

player's personal xyplan??.dat file.

 

 

PLAYERS:

Your host should send you a file, XYPLAN??.DAT (ie; xyplan1.dat - player1's

file, xyplan10.dat - player10's file) with _every_new_rst_. Copy this file

into your Main vgap dir as 'xyplan.dat'. (backup any maps that you need to

save for different games)

If your host uses PHOST v2.5 or later then you can share all planets you

ever scanned with your allies. Just send a comman processor message

(i.e. a message to yourself) containing

"xtern SharePlanets <players>"

(e.g. "xtern SharePlanets 2 4 11" will share all your planets with players 2,

4 and 11). The process is not automatic for later turns, you just tell these

players all planets you currently know. This information is not passed by

alliances (i.e. if player 2 is allied with player 6 then only player 2 will

get these planets, not player 6). Of course nothing prevents any player

from passing these info with xtern commands.

If you have allow a vision alliance to a player then he'll get all planets

you scanned (_not_ planets you own). If you allow a planetary alliance then

he'll get all planets you own (_not_ the planets you scan). Clearly, if you

allow both alliances then your ally gets all planets you know about.

That's it! (See "NOTES" and "PROBLEMS" below)

 

 

 

HOSTS:

Place Explmap.exe in your main vgap dir.

Place EXPLMAP.CFG in the host dir and edit it if you like.

ExploreMap will work with any HOST version and PHOST versions later than

v2.5.

 

Call:

Run ExplMap either after hosting (preferred), or after the Phost -2 phase.

You must run Explmap after each hosting, and distribute the output files to

the players with each new rst (as the maps will update due to exploration).

explmap [options] [data_dir] [root_dir]

where:

data_dir is the path of your host data ie; c:\vgap\game1

root_dir is the path of your main vgap dir ie; c:\vgap

 

Valid options :

-h ExploreMap will print a help screen and exit.

-v ExploreMap will print the version info and exit.

-f<filename> ExploreMap will use the config file <filename>

 

Explmap will create XYPLAN??.DAT files in the host data-dir.

Send the appropriate file to each player (xyplan1.dat - player1, xyplan10.dat

- player10 ...) after EACH hosting.

Once a planet is scanned, it is permanently saved to the player's xyplan??.dat

(explmap.hst is the history file)

Explmap writes an XYPLAN??.DAT for each player. Insure that you send these maps

to the appropriate player. XYPLAN1.DAT is player1's map, XYPLAN11.DAT is

player11's map...

 

 

 

CONFIGURING EXPLMAP

===================

Explmap uses the config file EXPLMAP.CFG to read its config. The following

options are available :

- ScanRanges : the scan range for each race. The scan range is the

maximum range how far the scanners of each race range.

- DetectRanges: If we don't use random scanning then we'll detect all planets

within scanrange. However, if we don't then we can set a range in which

planets are always detected. This is the DetectRanges config.

- DefenseBonusPercent: This option defines the defense rates of each race. The

values are the percentage at which the enemy scan range is multiplied.

If a race has a defense rate of 60% then their planets can only be

detected if the enemy is closer than 40% of his scan range.

- ShareAlliedPlanets: The "ShareAlliedPlanets" option will add the position

of all allied planets to the map if the planetary level of the alliance is

enabled.

- ShareScannedPlanets: The "ShareScannedPlanets" option will add the position

of all planets scanned by an ally to the map if the vision level of the

alliance is enabled.

- UseRandomScanning : This option decides whether all planets within scan

range are detected or not. If you set "UseRandomScanning" to "no" then

all planets in scan range will be detected. If you set it to "Yes"

then ExploreMap will do a random roll to decide whether the planet

is scanned or not.

To determine the chances of scanning a planet, let's assume this :

Range = ScanRange *(100-DefenseBonus)/100 (maximum scan range)

Vision = DetectRange*(100-DefenseBonus)/100 (distance at which you always

scan the planet)

Chances for detecting a planet are

100% if the distance is smaller than Vision

0% if the distance is greater than Range

100% * ((Range-Distance)/(Range-Vision))^2 if Vision <= Distance <= Range

Example :

If a race has a scan range of 200 ly and a detect range of 100 ly,

then the chances for detecting an unowned planet at 150ly distance are 25%.

If the planet is 175 ly away then the chance is 6.25%.

All planets within 100 lys will be detected, and no planets further than

200 ly will be detected.

However, if the planet is owned by a a race with 40% defense bonus then

the range for always detecting the planet decreases to 60 ly. The maximum

detection range is 120 ly, the chance for detecting a planet at 90 ly is

25%.

Each ship will scan for you, doing its own random roll, so if you scan with

several ships then your chances to scan a planet increase.

 

 

PROBLEMS

========

--ExplMap should dump the unknown planets near 0,0 or 10000,10000 (some extreme

position).

Hosts should tell their players that they shouldn't try to fly to these

planets ! The planets are NOT really there, in reality they are somewhere

else on the map, but ExploreMap has to put them somewhere on the player

maps to keep the checksums intact. For technical reasons they can't be

placed somewhere else. In most cases these planets will be far away from

the edges of the map, but you never know what happens if you use very

unusual maps.

Attempts to colonize these planets might lead to yellow or red alerts with

PHOST and CHECK.

- You should avoid using EXPLMAP with maps that have planets at very low

coordinates (0-300). Otherwise planets that are not scanned and got moved

to the outside might seem to be "normal" planets.

- EXPLMAP generates only a checksum over the X coordinates, as most versions

of PLANETS.EXE (and WinPlan) do not check the Y coordinates. However, I've

heard that there are versions out who do check the Y coordinates.

Therefore EXPLMAP will give you a warning if the checksum over the Y

coordinates is wrong. Usually you can safely ignore this warning.

- There is a problem with Crystal Ball v2.35 or earlier. Crystal Ball

copies the map into its own data files on the very first run. Therefore

CBall won't show any planets that you scanned after running CBall for the

first time. The only way to fix this is to delete planet.dbv in your CBall

data directory. You'll lose the information about planets that you orbited

earlier (and don't own now), but the minefield data and ship data remains

intact.

I've heard that there are severe problems with more recent versions of

Crystal Ball (v2.4 ?). So if it doesn't work then it's probably not your

fault.

 

NOTES:

--I tested ExplMap with WinPlan, Vplread, EchoView, Crystal Ball (see above)

and Informer, all seemed to work. If your favorite util doesn't like ExplMap

then either bug the author or switch to one of the 5 programs above.

--ExplMap's scan range does not effect the normal Visual/Sensor ranges.

That means if your sensor scan range is bigger than the range you

use for ExplMap then your players might get sensor sweeps from planets

they haven't scanned.

--ExplMap was written by Thomas Voigt, and is freeware.

You should use it with the understanding that NO WARRANTEE is given. If

something nasty happens, so be it -- you're using ExplMap at your own risk!

--This confusing doc was written by Gordy Pine <gpine@oz.net>

p.s. My thanks to Thomas for yet another great util!

 

Version

=======

This is v1.0, first public release.

Bug history :

v0.4 (beta) : ExplMap wouldn't work if alliances were disabled in the

ExplMap config.

 

 

 

Please report all bugs + problems to me. Have fun !

Thomas (spock@berlin.snafu.de)

Configuración que se usa en Axturiax

#

# ExploreMap v1.0 config file

#

# Lines starting with a '#' are considered as comments

 

# First option is the scan range for each race. The scan range is the

# maximum range how far the scanners of each race range.

ScanRanges = 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100

 

# If we don't use random scanning then we'll detect all planets within

# scanrange. However, if we don't then we can set a range in which planets

# are always detected. This is the DetectRanges config.

DetectRanges = 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85

 

# The second option defines the defense rates of each race. The values are

# the percentage at which the enemy scan range is multiplied.

# If a race has a defense rate of 60% then their planets can only be

# detected if the enemy is closer than 40% of his scan range.

#

# To make it a formula : Planets of race A are undetectable for race B if

# ScanRange_Race_B * (100-DefenseBonusPercent_Race_A) / 100 > Distance

DefenseBonusPercent = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0

 

 

# The next 2 options deal with PHOST alliances. They won't work in

# HOST games.

# The "ShareAlliedPlanets" option will add the position of all allied

# planets to the map if the planetary level of the alliance is

# enabled.

ShareAlliedPlanets = Yes

# The "ShareScannedPlanets" option will add the position of all planets

# scanned by an ally to the map if the vision level of the alliance is

# enabled.

ShareScannedPlanets = Yes

 

# The next option decides whether all planets within scan range

# are detected or not. If you set "UseRandomScanning" to "no" then

# all planets in scan range will be detected. If you set it to "Yes"

# then ExploreMap will do a random roll to decide whether the planet

# is scanned or not. For details see EXPLMAP.DOC

 

UseRandomScanning = Yes

 

Por ahora no he terminado de traducirlo, vuelve mas tarde ;-P

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